Maybe it’d be more fun if the bots had adaptive difficulty, but they typically crushed us while playing the battle mode. The only way that I could guarantee to be playing with other humans was by inviting a friend to join my group, but since multiplayer is team-based it still meant that more often than not we were competing against a team full of bots. There were even instances where I was the only human in an online match. Despite there being over 1,000 registered players on the leaderboards, the vast majority of the 12-player matches I got into were filled with computer-controlled cars. That simply isn’t the case here, as the matchmaking is embarrassingly awful. Since Codemasters decided to focus on online multiplayer, one would expect it to have top-notch matchmaking, a variety of modes, and enough polish to keep players coming back. It wants to be Overwatch with cars, as the game’s loot boxes and skins make extremely clear, except none of the action is nearly as fun or satisfying. Each individual car is now a character, each with special abilities and a powerful ultimate attack that can change the way a match is going if used efficiently. Instead of focusing on the racing that made Micro Machines 2: Turbo Tournament a hit in the ’90s, the focus is instead on a competitive multiplayer mode that has players competing in capture-the-flag and king of the hill events. Sadly, much of my experience with Micro Machines World Series left me wondering what Codemasters was thinking while they were developing the game. The top-down racer can be incredibly charming when it’s not frustrating the player. There’s a charm to the environments, which are filled with a variety of household items. Joe tank as a vehicle to dying due to a Ouija board planchette moving about, I constantly was reminded of my childhood when playing World Series. Most of the vehicle customization options are dropped from loot crates.Developed by Codemasters, this Hasbro-licensed car combat game is filled with nostalgia. The game ships with 12 vehicles, each with their own weapons and abilities, most of which have Nerf branding ( Hasbro owns both Micro Machines and Nerf branding terms). Released June 2017, Micro Machines World Series supports up to 12 players online and four players split-screen. Team play lets you work with your friends using your vehicles’ unique abilities in modes such as “Capture the Flag” and “King of the Hill.” Codemasters might have taken a page out of Rocket League's book here. With a lack of any championship mode in single player the game focuses on it's online offerings. In addition to Race and Elimination, Micro Machines World Series introduces all new Battle Arenas which can be played with your friends or AI opponents. Everybody will enjoy racing their favorite miniature cars around in fun environments such as the garden, kitchen, workshop and others. Micro Machines World Series is the same fun racing game that will appeal to all ages. Micro Machines is playable on PlayStation 4, Xbox One, Windows, Mac and Linux. ![]() There is some nostalgia here but it looks like this game is mostly an update of their Toybox Turbos game that they developed before getting the Micro Machines license. Micro Machines World Series is Codemasters' attempt at reinvigorating the Micro Machines franchise for modern consoles and PC.
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